Chou Aniki

Welcome to the bizarre world of Chō Aniki! This title was originally released in 1995, and was the only title in the long-running series to include digitized graphics for the majority of its objects and stages.

Chō Aniki: Kyūkyoku Muteki Ginga Saikyō Otoko is the third shooting game in the series, released the same year as a Chō Aniki fighting game. The title does not have a one-to-one translation, but could be called “Super Big Bro: The Strongest, Most Ultimate Invincible Man in the Milky Way.”

At long last, Western gamers can now enjoy one of the most controversial titles ever released in Japan. The legendary Cho Aniki will grab you by the dingle berries and pull you into its world of wacky fun. Long known for being a true Japanese “kuso-ge”, we present the game in its original Japanese splendor. No political correctness here. And no telling how strange a journey you’ll take. Hop on board and let the shooting begin.

Cho Aniki has always been a favorite of those with knowledge of the Japanese domestic game market. This classic icon of the shooter era created a special place as one of the most outrageous titles in the parody shooter legacy. Deemed too daring for Western markets, in reality, the game is a comic portrayal of over-the-top graphics in a time of over-abundance in the shooter genre.

As you blast your way through multitudes of erotic bodybuilders, spinning corpses and head holes, you’ll find humor and challenge in completing every emphatic level. The game consists of an unending spiral of the weird and wacky. Cho Aniki is tough and will challenge your shooting skills, but in return, you’ll get a constant flow of humor and irony that will make you laugh as you blast your way through.

Video

Instructions

Game Directions

This long-running series claims its first entry on the Japanese version of the TurboGrafx16, known as the PC Engine, and features muscle-bound manly men with holes in the tops of their heads. This 32-bit entry was originally released in 1995, and was the only title in the long-running series to include digitized graphics for the majority of its objects and stages. The game was also ported to the Sega Saturn.

Chō Aniki: Kyūkyoku Muteki Ginga Saikyō Otoko is the third shooting game in the series, released the same year as a Chō Aniki fighting game. The title does not have a one-to-one translation, but could be called “Super Big Bro: The Strongest, Most Ultimate Invincible Man in the Milky Way.”

While this is not the best game in the series, it is probably the most visually bizarre, and also sports an excellent soundtrack from a variety of composers, but notably longtime series stalwart Koji Hayama.

Chō Aniki: Kyūkyoku Muteki Ginga Saikyō Otoko is a game for those who appreciate an extreme challenge – don’t say we didn’t warn you!

Remember: Once you’re in the game menus, as with all Japanese PlayStation games, Circle is confirm, and X is cancel!

Default Controls

D-pad: movement

L1: Special attack select (left)
R1: Special attack select (right)
L2: Slow down
R2: Speed up

Triangle: not used
X: Use special attack
O: Formation
Square: Shoot

Title Menu translation, from top to bottom:

  • Single player start
  • Two player start
  • Options
    • Difficulty
    • Number of lives
    • Number of continues
    • Control options
    • Return to title

Play field description

Top left: Score
Below score: Specials (currently selected special is largest)
Top middle numbers represent speed (top) and number of players (bottom)
Top right invites a second player to press Circle to join, and indicates the number of remaining continues.

Tips

  • In Chō Aniki: Kyūkyoku Muteki Ginga Saikyō Otoko, you play as either Idaten (male) or Benten (female), who make their return from the first game in the series. Idaten can increase his speed to level six, while Benten can only reach five. To compensate, Benten’s attack is slightly stronger. Idaten’s companion satellites are Adon and Samson, two well-muscled gentlemen with holes in their heads, out of which they shoot lasers.
  • Both characters have “satellite” companions which will fire at enemies until they are hit by enough enemy fire to “take a rest.” At this time all they’re good for is blocking enemy fire. To change their formation, move your player character until the satellites are where you want them, and then press the Circle button once. They will stay where you have put them unless they are pushed around by the borders of the screen. You can press circle again to free them up from their formation. Also note that “resting” satellites will sometimes go hang out with a boss if they decide it’s more interesting than you!
  • Collect protein (the floating grayish blobs) from downed enemies to increase your firepower and occasionally acquire new special attacks. Experiment with the different specials to see what they do!
  • The old single-player swap trick: If you’re running low on life and don’t care about score, just progress, you can press start on a second controller, control player two, and get a full set of lives without having to continue.