Tomba: The Wild Adventures (known as Tomba 2: The Evil Swine Return in the states) is the sequel to the original Tomba!. Released in 1999 for the PSone, it’s finally seeing a digital re-release.

Title Screen Menu:

From left to right, the options are Start and Continue. Selecting the Start option brings you to the Start Menu, the Continue Option brings you to the Data Load menu.

Start Menu:


From left to right, the options are Game Start and Options. Game Start starts a new game, whereas Options takes you to the Options Menu

Options Menu:

Tomba2_Guide_002From top to bottom, the options here are Messages, Sound, Monitor and Controller. Selecting the appropriate option brings you to the appropriate sub-menu.

Message Sub-Menu:

The options here from top to bottom are Message Speed(1 is slow, 3 is fast, 2 is default), and Voices on/off. All the voices are in Japanese.

Sound Sub-Menu:

The options here from top to bottom are Sound Quality(Stereo/Mono), BGM volume and SFX volume.

Monitor Sub-Menu:

This screen allows for repositioning of the screen based on the individual monitor the game is being played on. Use the control pad to move the screen around.

Controller Sub-Menu:

The options on this menu are Vibration On/Off(default is On) and Key Config. All controls in this guide are based off the default setup. The alternate setup swaps Square with Triangle and X with Circle.

Pause Menu translation:

Tomba2_Guide_003From top to bottom, the options here are ‘Option'(takes you to the options menu), ‘Data Load'(Takes you to the Data Load menu) and ‘End Game'(takes you to the title screen)

Game Over Screen:

After the initial ‘Game Over!’, there’s a save prompt. The option on top is ‘yes’, the bottom is ‘no’. If you choose to save, you’re brought to the Save menu, and then to the Continue menu when done. Otherwise you’re sent directly to the Continue menu.


  • Control Pad: Move Tomba(in free-roaming areas), Move Cursor(In Notebook page)
  • Note: the Left Analog stick can function identically to the Control Pad.
  • Left/Right: Move Tomba(in-game), Change page(In Notebook), Move Cursor(In Notebook page)
  • Up/Down: Select path(in action stages, at intersections), Face interactive object(in action stages), Climb(in-game, when clinging to a wall), Move Cursor(In Notebook Page)
  • Attack Upwards(action stages)
  • Circle: Attack, Advance Text(in-game), Use Item(On Item Page), Talk/Read Signs(when prompted), Select(in menus)
  • Circle(Hold): Charge Attack
  • Down+Circle: Use Magic(With magic robe equipped)
  • Triangle: Open Notebook(in-game), Close Notebook(In Notebook), Exit(in menus)
  • Square: Dash(in action stages and free-roaming areas)
  • X: Jump(in action stages), Back(in menus)
  • L1/R1: Switch Equipped Weapon(in action stages), Toggle Mini-map(in free-roaming areas)
  • L2/R2: Page Up/Down(in Item/Event pages of Notebook)
  • Start: Pause game(in-game(action stages and free-roaming areas))


Returning from the original Tomba!, the Event System helps to keep track of what’s going on in the game and what needs to be done. New events will appear as Tomba goes to new places, collects new items, talks to people and finds strange new mysteries to solve.

When an event is triggered, its name will appear on-screen. The events’ name is generally a description of what needs to be done to clear the event. Of course, since this is the JP version all the names are in Japanese. As a general rule, events essential to the progression of the game end with an exclamation point. When an event is cleared, its’ name will pop up again, followed by some more text in red that translates to ‘Clear!’. There will also be a reward of AP(Adventure Points). Some events will have AP rewards simply for triggering them.

All events that have been triggered are listed in the ‘Events’ page of the notebook. Events that are still ongoing will be in Pink text, while events that have been completed will be in gray and have a small icon that looks like Tomba giving a thumbs-up next to them.

Events that pop up in the walkthrough will be encased in square brackets [like so] whenever they are triggered or finished. Events necessary for the story have an S at the beginning, whereas optional events don’t.

Tomba’s Weaponry:

  • Blackjack: Tomba starts the game with this. Basic weapon, comparatively weak.
  • Boomerang: About as strong as the Blackjack, but has the additional benefit of being able to grab and retrieve items.
  • Ice Boomerang: Freezes enemies that it hits. Also good for extinguishing flames.
  • Hammer: Short-range weapon primarily used for hitting switches.


Most items Tomba picks up will be sent to his inventory for later use. Some can be used from the Inventory screen at any time by highlighting them and pressing the Circle button, others need to be used in specific places. Gems and Fruit will automatically be used when collected.

  • Fruit: Restores Tomba’s vitality. Red fruits restore 1 unit, blue fruits restore 2.
  • Gems: Collect Gems to obtain Adventure Points. Orange Gems are worth 200, Red ones are worth 500, Blue ones are worth 1000 and Green gems are worth a whopping 10,000 points each.
  • Magic Wings(look like feathers on the Inventory screen): Use these to warp between any of the Save Points that Tomba has visited throughout the game.
  • Lunchboxes(look like fruit-baskets on the Inventory screen): Fully restores Tomba’s health when used.


This handy notebook is where the details of Tomba’s adventure are kept. From left to right on the Notebook screen, the pages are Items, Events, Status and Help.

Items Page:


    This page contains Tomba’s inventory of on-hand items. Equipment is up on the top of the screen, above the green line. Consumables and Key Items are under this line. Placing the cursor over an item and pressing the Circle button will either Equip the item(if it’s equippable) or Use the item(if it’s consumable). Certain items can only be used in certain places or certain situations. For example, Lunchboxes can only be used if Tomba is at less than full health.

Events Page:


    This page keeps track of Events Tomba has triggered/completed. Up at the top is the Event Tally(Completed/Triggered), and below are the actual event listings. Story events are in the Left column, whereas Optional events are on the right.

Status Page:


    This page shows Tomba’s Status. This includes his Current/Maximum vitality, current AP, completed/triggered events, the current area, any Status Ailments Tomba is experiencing, as well as currently-equipped items and collected Pig Bags.

Help Page:

    This page contains gameplay tips. New tips pop up as they become relevant.

Onwards to ADVENTURE!

Tips & Tricks:

  • With the Bird Suit, Tomba can glide for several seconds, but can’t NOT glide while using it.
  • Unlike the original, there are no events that are completely missable.
  • There is a Pot of Life in the Kujara Ranch that is only obtainable BEFORE the Evil Pig Curse on the area is lifted.
  • Talk to Everyone! Certain Events can only be triggered by talking to specific individuals.
  • Normally, it’s possible to load up a Tomba 1 Save File at a certain point in the game to access special events. This is not possible with the current releases due to version mismatches.

This article has 4 comments

  1. avatar

    i just bought the game @ my psp vita. the problem is its Japanese Version.. can you make US version? i love the game since im a child im 37 now LMAO..

  2. avatar

    Save menu translation please. Everytime i try to save or at least believing im doing the right thing i feel im getting a pop up error but its in Japanese like everything else in the game. Hopefully its an easy fix.

  3. avatar

    I appreciate the effort in bringing this game onto the PSN, but you can’t expect anyone to enjoy a text-heavy Japanese game if they don’t know Japanese. I bought this game without realizing that it wasn’t the English version. I know I’m supposed to play along with the online instruction manual, but that doesn’t sound fun at all. You’re not supposed to play video games like that.

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